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The Dig

Tips & hints
The Dig mac game logo

Space Shuttle

  • Use pen ultimate to talk to Miles about Flying pig
  • Click on Flying pig

Astroid

  • Click on pig to open it up

  • Get Shovel

  • Get Zero-G digger

  • Get Explosive Unit Alpha

  • Get Explosive Unit Beta

  • Click on Space

  • Go to quadrant 2

  • Use zero-G digger with target surface

  • Use explosive unit alpha with dirt

  • Use arming key with explosive unit alpha

  • Click on space

  • Go to quadrant 3

  • Use shovel with boulder

  • Use explosive unit beta with surface

  • Use arming key with explosive unit beta

  • Click on space

  • Go to shuttle

Space Shuttle

  • Use pen ultimate to talk to Ken Borden about explosives



  • Go back to astroide

Inside the Astroid

  • Click on metallic plate

  • Use zero-G digger on all 3 odd projections

    Click on all 3 metallic plates
  • Click on dark tunnel

Center of Astroid

  • Click on pedestal

  • Get all 4 plates

  • Click on square indentation

  • Use all 4 plates on square

Planet

  • Go to clearing

  • Go to the ? at the left (wreck)

Wreck

  • Click on wreck

  • Open chest

  • Get device

  • Pull on hanging wire

  • Get wire

  • Get engraved rod

  • Leave wreck

  • Go to clearing

Grave

  • Go to ? at top of screen (grave)

  • Get tusk

  • Use shovel on grave

  • Get jaw bone

  • Leave grave

  • Go to clearing

Dirt Ramp

  • Go to ? at right of screen (dirt ramp)

  • Use device

  • Use shovel with small mound

  • Get bracelet

  • Leave dirt ramp

  • Go to dias

Dias



  • Use shovel with small hole

    (Brink dies, but don't worry he won't stay that way...)

Nexus 1

  • Get plate

  • Walk right until you find the purple rod

  • Get purple engraved rod

  • Click on all the panels near doors

  • Examine purple rod

  • Click on the buttons until they match the purple rod

  • Do this with all the panels(doors will not open yet)

  • Exit panels

  • Click on ramp (bottom of screen, near dark tunnel)

Ramp

  • Click on edge

  • Look at unattached lens

  • Click on edge to see yourself again

  • Click on control panel

NOTE: There are 7 buttons that program a robot:
  • Top white is backspace

  • Bottom white is clear

  • Purple is left

  • Blue is up

  • Green is right

  • Yellow is down

  • Red is stop/pause


To get the lens push:
  • Purple 4 times,yellow 2 times,and red 1 time

  • Then exit the control panel leaving the panel lit

  • Click the triangular button

  • Click on control panel

  • Push bottom white to clear panel

  • To restore power (to open doors) push:

  • Purple 5 times,blue 4 times, and red 1 time

  • Then exit the control panel leaving the panel lit

  • Click the triangular button

  • Go to nexus

Nexus 2

  • Enter open door

  • Click on ? (tram call)

  • Get on tram

Museum Spire

Try to open weakened door (can't open it yet). Don't even try to open the broken door, it is never needed. Instead go outside, go up and start the light bridge:
  1. click on strange device(light bridge control)
  2. click an HOLD down switch
  3. move on lens
  4. repeat steps 1-3 until light bridge in formed
The light bridge makes it easier to travel when all are lit.
  • Click on light bridge

  • Look at crystal

  • Go back to museum spire

  • Enter door(museum)

  • Get tablet

  • Get glowing crystals

  • Click on all displays and watch them(they give hints)

  • Get red engraved rod

  • Enter door to left (library0

  • Talk to Maggie Robbins about everything

  • Leave and go back to nexus

Nexus 3

  • Use tusk on panel nearest sparks

  • Use wire on open panel

  • Use wire with sparks(fixes panel for later use)

  • Click on panel nearest acove (at right)

  • Examine red rod

  • Click buttons on panel until they match red rod

  • Enter open door

  • Click on tram call (tram won't come)

  • Leave and enter nexus

  • Use glowing crystals on Brink's body

  • Use museum tram

Museum Spire

  • Click on weakened door

  • Get cannister

  • Leave room

  • Go outside

  • Look at fossil(try and remember it)

  • Go to water

    (Brink will run off)

  • Click on loose bones(ex turtle)

  • Arrange bones to look like the fossil (legs all curve the same way. feet at back)

  • Use cannister with dead creature (bones)

  • Use glowing crystals with dead creature

  • Enter water

Under water cave

  • Enter chamber

  • Get plate

  • Get orange engraved rod

  • Leave chamber

  • Enter water

  • go back to nexus

Nexus 4

  • Open door using orange rod (same way as before)

  • Enter door

  • Use tram call

  • Enter tram

Planetarium Spire

  • Go outside

  • Go up

  • Click on far side (water will carry you)

  • Use shovel with boulder

  • Get light bridge to work (same as before)

  • Click on plateau

  • Use shovel on closest cave to clearing

  • Get dowel, get cover, get rib cage

  • Use dowel with hole in wood frame circle

  • Get pole and get pole again

  • Use pole with pin (dowel)

  • Use rib cage with hook

  • Get rod and Use rod with cage
Let's catch a critter:
  1. Click on holes (get critter to run right off screen)
  2. Stand between wood circles and wait (may have to repeat steps 1 and 2)
  3. When critter shows up near wood circles click on trap (critter will run under trap and get caught)

  • Now use bracelet with critter

  • Click on trap (setting critter free)

  • Get rod

  • Get rib cage

  • Enter cave

  • Stand near bowel

  • Use device and use shovel with tracker spot

  • Get machine part

  • Leave cave

  • Go to clearing (we'll come back latter)

  • Go to crevice(far right)

  • Get blue rod (don't bother trying to get into crevice, not needed)

  • Go back to nexus

Nexus 5

  • Enter dark tunnel

  • Walk left

  • Click on button

  • Enter air lock

  • Push button in air lock twice

  • Enter door

  • Click on glowing panel. Then click on black crystal.

  • Use blue rod with hole

  • Click on black crystal again

  • Click and drag sliding crystal until crystal is white (for each sliding crystal there is a spot that turns it really white)

  • Exit and go back to nexus

Nexus 6

  • Enter open door (the one with the broken tram)

  • Push tram call (it will work this time)

  • Enter tram

  • Enter spire

  • Go to plateau

  • Use shovel with stone plate

  • Enter hole (tomb)

  • Use blue crystal with hole

  • Walk to bottom of screen stoping on the 2 C markings

  • Use rod with loose stone

  • Leave tomb

  • Click on dirt. Click on path.

  • Get light bridge to work (same as before)

  • Click on light bridge. Go to spire from the light bridge

Spire (critter area)

  • Go to plateau

  • Use machine part with panel, then use cover with panel

  • Click on panel

  • Enter door

  • Get green rod, get plate and get twin sceptors

  • Use gold scepter with faint light

  • Click gold scepter on planet at 2 o'clock position (light part)

  • Click silver scepter on large moon at 7 o'clock position

  • Push button. Then go to nexus

Nexus 7

  • Open closed door with green rod (same as before)

  • Enter door

  • Use tram call

  • Enter tram

Map spire

  • Enter opening (top of screen)

  • Click on strange field, then Exit

  • Enter cavern. Enter pit. Enter opening.

  • Click on panel

  • Use all the rods on the buttons as you did the door lock (shows you hidden room)

  • Exit

  • Click on opening

  • Get light bridge to work (won't work just yet)

  • Open panel

  • Click on panel

  • Click on source 3 times (points to bottom prism)

  • Click on bottom prism 3 times

  • Click on top prism 1 time

  • Click on left prism 3 times

  • Use light bridge

  • Click on light bridge

  • Go to tomb

Tomb

  • Click on statue

  • Click on crypt twice

  • Go left

  • Click on door

  • Use glowing crystals on broken bones

  • Use yellow engraved rod with slot

  • Enter door and click on pyramid

  • Use yellow engraved rod on panel

  • Use glowing crystals on dead alien

  • Try talking to alien, then exit tomb

  • Click on path. Click on cave interior. Click on plataeu.

  • Talk to Brink

  • Go to cavern

  • Use flash light on bat-like-creatures

  • Go to plataeu

  • Get Brinks crystals

  • Go to nest (Go to map room, go to pit, go left door, walk all the way left and enter nest)

  • Walk right

  • Talk to Brink (he will distract the monster)

  • Go through right door

  • Go to top of water fall

  • Push rock

  • Go back to nest

  • Talk to Brink about grate

  • Talk to Maggie about grate

  • Go talk to dead alien with Maggie

  • Go to map spire

  • Go to beach near map spire tram (strange field)

  • Look at strange field

  • Use tablet with Maggie

  • Enter island opening

  • Get plate

  • Go to cavern

  • Go to planetarium spire

  • Go to crevice

  • Use jaw bone on Brink

  • Use plates on acove

  • Enter door

  • Use tram call

  • Enter tram

  • Enter door

  • Look at console. Look at gap

  • Exit console view

  • Walk up ramp to top of screen

  • Look at controls. Look at alien device.

  • Go outside (up) and talk to Maggie.

  • Go left. Click on nest.

  • Get light bridge to work (same as before)

  • Go talk to dead alien again (for the last time)

  • Get creature's engraving

  • Go to map room

  • Use creator's engraving with panel (like the rods)

  • Go to beach near water fall (where you saved Maggie)

  • Get eye part

  • Go to cathedral spire

  • Go to machine room (the one with the console)

  • Go to tomb spire

  • Go to platform where Brink was/is

  • Use eye part on Brink

  • Use eye part with slot in relic

  • Get eye part

  • Use eye part with slot in relic

  • Get eye part and crystals

  • Go to cathedral spire

  • Click on the console

  • Use glowing crystals with empty slots

  • Use eye part with gap

  • SAVE GAME HERE (there are 2 endings)

  • Talk to Maggie (This is where you can choose your ending. Either use a glowing crystal on maggie or skip it)

  • Go to light bridge

  • Click on light bridge

  • Turn off light bridge (push button)

  • Turn light bridge back on

  • Click on light bridge

  • Click on eye

  • Click on portal

  • Watch end video clip

  • THE END! Congrats, you've finished The Dig!

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